Dragapult
No entry available for this game era.

Evolution Chain

dreepy
Dreepy
Level 50
drakloak
Drakloak
Level 60
dragapult
Dragapult

Pokédex & Training Data

Classification Stealth Pokémon
Height 3.0 m (9'10")
Weight 50.0 kg (110.2 lbs)
Abilities
EV Yield +3 speed
Catch Rate 45
Base Friendship 50
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate, Dragon

Pokédex Numbers

Galar (Sw/Sh) #397
Paldea (S/V) #307
National #887
Crown Tundra #112

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Lock On
— — 5 Ensures that the user’s next move will hit the target.
12 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
24 Agility
— — 30 Raises the user’s Speed by two stages.
30 Double Hit
35 90% 10 Hits twice in one turn.
36 U Turn
70 100% 20 User must switch out after attacking.
42 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
48 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
54 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
63 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
70 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
78 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM18 Thief
60 100% 25 Takes the target’s item.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 — 20 Never misses.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM44 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM78 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM100 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM169 Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM222 Breaking Swipe
60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM226 Dragon Cheer
0 — 15 No effect description available.

Base Stats

Hp 88
Attack 120
Defense 75
Sp. Atk 100
Sp. Def 75
Speed 142
Total 600

Type Defenses

(vs. Gen 6+ rules)

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0.5x
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2x
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