Dragapult
Sword

When it isn’t battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles.

Evolution Chain

dreepy
Dreepy
Level 50
drakloak
Drakloak
Level 60
dragapult
Dragapult

Pokédex & Training Data

Classification Stealth Pokémon
Height 3.0 m (9'10")
Weight 50.0 kg (110.2 lbs)
Abilities
EV Yield +3 speed
Catch Rate 45
Base Friendship 50
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate, Dragon

Pokédex Numbers

Galar (Sw/Sh) #397
Paldea (S/V) #307
National #887
Crown Tundra #112

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
1 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Dragon Darts
50 100% 10 No effect description available.
6 Lock On
— — 5 Ensures that the user’s next move will hit the target.
12 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
24 Agility
— — 30 Raises the user’s Speed by two stages.
30 Double Hit
35 90% 10 Hits twice in one turn.
36 U Turn
70 100% 20 User must switch out after attacking.
42 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
48 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
54 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
63 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
70 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
78 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM99 Breaking Swipe
60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

Base Stats

Hp 88
Attack 120
Defense 75
Sp. Atk 100
Sp. Def 75
Speed 142
Total 600

Type Defenses

(vs. Gen 6+ rules)

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0.5x
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2x
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0.5x
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