Dreepy
No entry available for this game era.

Evolution Chain

dreepy
Dreepy
Level 50
drakloak
Drakloak
Level 60
dragapult
Dragapult

Pokédex Data

Classification Lingering Pokémon
Height 0.5 m (1'08")
Weight 2.0 kg (4.4 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 50
Growth Rate slow
Gender Ratio
Egg Groups Indeterminate, Dragon

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM17 Confuse Ray
100% 10 Confuses the target.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM44 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM169 Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Confuse Ray
100% 10 Confuses the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Double Team
15 Raises the user's evasion by one stage.
Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 28
Attack 60
Defense 30
Sp. Atk 40
Sp. Def 30
Speed 82
Total 270

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0.5x
0.5x
0.5x
2x
0x
0.5x
0.5x
2x
2x
2x
2x