Thwackey
No entry available for this game era.

Evolution Chain

grookey
Grookey
Level 16
thwackey
Thwackey
Level 35
rillaboom
Rillaboom

Pokédex Data

Classification Beat Pokémon
Height 0.7 m (2'04")
Weight 14.0 kg (30.9 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Plant

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
1 Branch Poke
40 100% 40 Inflicts regular damage with no additional effect.
12 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Screech
85% 40 Lowers the target's Defense by two stages.
24 Knock Off
65 100% 20 Target drops its held item.
30 Slam
80 75% 20 Inflicts regular damage with no additional effect.
36 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
42 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
48 Endeavor
100% 5 Lowers the target's HP to equal the user's.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM146 Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Growth
20 Raises the user's Attack and Special Attack by one stage.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Strength
80 100% 15 Inflicts regular damage with no additional effect.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 70
Attack 85
Defense 70
Sp. Atk 55
Sp. Def 60
Speed 80
Total 420

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x