Carbink
No entry available for this game era.

Pokédex & Training Data

Classification Jewel Pokémon
Height 0.3 m (0'12")
Weight 5.7 kg (12.6 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Fairy, Mineral

Pokédex Numbers

Kalos (Coastal) #124
Alola (S/M) #101
Alola (US/UM) #123
National #703
Crown Tundra #128
Kitakami #167

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Guard Split
— — 10 Averages Defense and Special Defense with the target.
10 Smack Down
50 100% 15 Removes any immunity to Ground damage.
15 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
25 Rock Polish
— — 20 Raises the user’s Speed by two stages.
30 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
35 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
40 Skill Swap
— — 10 User and target swap abilities.
45 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
50 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
55 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
60 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM139 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM180 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM201 Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM220 Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 50
Attack 50
Defense 150
Sp. Atk 50
Sp. Def 150
Speed 50
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
0.5x
0x
0.5x
4x