Carbink
No entry available for this game era.

Pokédex Data

Classification Jewel Pokémon
Height 0.3 m (0'12")
Weight 5.7 kg (12.6 lbs)
Abilities

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Fairy, Mineral

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
5 Guard Split
10 Averages Defense and Special Defense with the target.
10 Smack Down
50 100% 15 Removes any immunity to Ground damage.
15 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
25 Rock Polish
20 Raises the user's Speed by two stages.
30 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
35 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
40 Skill Swap
10 User and target swap abilities.
45 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
50 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
55 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
60 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM90 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM98 Skill Swap
10 User and target swap abilities.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM139 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM180 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM201 Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM220 Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 50
Attack 50
Defense 150
Sp. Atk 50
Sp. Def 150
Speed 50
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
0.5x
0x
0.5x
4x