
Sun
Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.
Moon
Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.
Ultra Sun
Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.
Ultra Moon
To keep the jewels on their bodies free of tarnish, packs of Carbink use their soft manes to polish one another’s jewels.
Pokédex Data
Classification
Jewel Pokémon
Height
0.3 m (0'12")
Weight
5.7 kg (12.6 lbs)
Abilities
- Clear Body
- Sturdy (Hidden)
Game Locations
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Poke Pelago Ulaula Island Reached
- Ten Carat Hill Farthest Hollow
- Ten Carat Hill Inside
- Vast Poni Canyon Inside
- Vast Poni Canyon Northwest
- Vast Poni Canyon Outside
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
8 | Sharpen | — | — | 30 | Raises the user's Attack by one stage. | |
12 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
21 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
27 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |
31 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
35 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
40 | Skill Swap | — | — | 10 | User and target swap abilities. | |
46 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
49 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
50 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |
60 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
70 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
8 | Sharpen | — | — | 30 | Raises the user's Attack by one stage. | |
12 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
18 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
21 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
27 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |
31 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
35 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
40 | Skill Swap | — | — | 10 | User and target swap abilities. | |
46 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
49 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
50 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |
60 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
70 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Base Stats
Hp
50
Attack
50
Defense
150
Sp. Atk
50
Sp. Def
150
Speed
50
Total
500
Type Defenses
(vs. Gen 6+ rules)