Dedenne
Sword

A Dedenne’s whiskers pick up electrical waves other Dedenne send out. These Pokémon share locations of food or electricity with one another.

Pokédex Data

Classification Antenna Pokémon
Height 0.2 m (0'08")
Weight 2.2 kg (4.9 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 180
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Charm
100% 20 Lowers the target's Attack by two stages.
25 Parabolic Charge
65 100% 20 Heals the user for half the total damage dealt to all targets.
30 Volt Switch
70 100% 20 User must switch out after attacking.
35 Rest
5 User sleeps for two turns, completely healing itself.
35 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
50 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
55 Entrainment
100% 15 Copies the user's ability onto the target.
60 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM90 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Tearful Look
20 Lowers the target's Attack and Special Attack by one stage.

Base Stats

Hp 67
Attack 58
Defense 57
Sp. Atk 81
Sp. Def 67
Speed 101
Total 431

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0x
0.5x