Porygon Z
Sword

Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z’s behavior.

Legends Arceus

A curious item induced this evolution. The Pokémon's offensive capabilities have greatly increased, but the strangeness of its behavior has magnified in equal measure. This worries me.

Evolution Chain

porygon
Porygon
🔄
Trade
holding up grade
porygon2
Porygon2
🔄
Trade
holding dubious disc
porygon-z
Porygon Z

Pokédex Data

Classification Virtual Pokémon
Height 0.9 m (2'11")
Weight 34.0 kg (75.0 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Conversion
30 User's type changes to the type of one of its moves at random.
1 Recycle
10 User recovers the item it last used up.
1 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
1 Nasty Plot
20 Raises the user's Special Attack by two stages.
1 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Conversion 2
30 Changes the user's type to a random type either resistant or immune to the last move used against it.
30 Agility
30 Raises the user's Speed by two stages.
35 Recover
5 Heals the user by half its max HP.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
50 Magic Coat
15 Reflects back the first effect move used on the user this turn.
55 Lock On
5 Ensures that the user's next move will hit the target.
60 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Conversion
30 User's type changes to the type of one of its moves at random.
1 Recycle
10 User recovers the item it last used up.
1 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
1 Nasty Plot
20 Raises the user's Special Attack by two stages.
1 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Conversion 2
30 Changes the user's type to a random type either resistant or immune to the last move used against it.
30 Agility
30 Raises the user's Speed by two stages.
35 Recover
5 Heals the user by half its max HP.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
50 Magic Coat
15 Reflects back the first effect move used on the user this turn.
55 Lock On
5 Ensures that the user's next move will hit the target.
60 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
9 Thunder Wave
90% 20 Paralyzes the target.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
21 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
29 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
37 Recover
5 Heals the user by half its max HP.
47 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
TM62 Speed Swap
10 Exchanges the user's Speed with the target's.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR12 Agility
30 Raises the user's Speed by two stages.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38 Trick
100% 10 User and target swap items.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
BD/SP
Name Class Power Acc. PP Effect
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Base Stats

Hp 85
Attack 80
Defense 70
Sp. Atk 135
Sp. Def 75
Speed 90
Total 535

Type Defenses

(vs. Gen 6+ rules)

2x
0x