Porygon Z
Sword

Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z’s behavior.

Legends Arceus

A curious item induced this evolution. The Pokémon's offensive capabilities have greatly increased, but the strangeness of its behavior has magnified in equal measure. This worries me.

Evolution Chain

porygon
Porygon
🔄
Trade
+
up-grade up grade
porygon2
Porygon2
🔄
Trade
+
dubious-disc dubious disc
porygon-z
Porygon Z

Pokédex & Training Data

Classification Virtual Pokémon
Height 0.9 m (2'11")
Weight 34.0 kg (75.0 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Sinnoh (Plat.) #194
Alola (S/M) #219
Alola (US/UM) #283
Hisui #135
National #474
Isle of Armor #210
Blueberry #131

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Conversion
— — 30 User’s type changes to the type of one of its moves at random.
1 Recycle
— — 10 User recovers the item it last used up.
1 Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
1 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Conversion 2
— — 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
30 Agility
— — 30 Raises the user’s Speed by two stages.
35 Recover
— — 5 Heals the user by half its max HP.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
50 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
55 Lock On
— — 5 Ensures that the user’s next move will hit the target.
60 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Conversion
— — 30 User’s type changes to the type of one of its moves at random.
1 Recycle
— — 10 User recovers the item it last used up.
1 Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
1 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Conversion 2
— — 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
30 Agility
— — 30 Raises the user’s Speed by two stages.
35 Recover
— — 5 Heals the user by half its max HP.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
50 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
55 Lock On
— — 5 Ensures that the user’s next move will hit the target.
60 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
9 Thunder Wave
— 90% 20 Paralyzes the target.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
21 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
29 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
37 Recover
— — 5 Heals the user by half its max HP.
47 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM62 Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM82 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM93 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38 Trick
— 100% 10 User and target swap items.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
BD/SP
Name Class Power Acc. PP Effect
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.

Base Stats

Hp 85
Attack 80
Defense 70
Sp. Atk 135
Sp. Def 75
Speed 90
Total 535

Type Defenses

(vs. Gen 6+ rules)

2x
0x