
No entry available for this game era.
Pokédex Data
Classification
Wicked Pokémon
Height
1.3 m (4'03")
Weight
59.6 kg (131.4 lbs)
Abilities
- Chlorophyll
- Wind Rider
- Pickpocket (Hidden)
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
1 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
1 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM30 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM40 Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM65 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM88 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM91 Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM105 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM107 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM113 Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM118 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM128 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
TM140 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM159 Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM160 Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM177 Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM184 Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
TM190 Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM194 Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM199 Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM206 Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Explosion | 250 | 100% | 5 | User faints. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
90
Attack
100
Defense
60
Sp. Atk
90
Sp. Def
60
Speed
80
Total
480
Type Defenses
(vs. Gen 6+ rules)