Shiftry
No entry available for this game era.

Evolution Chain

seedot
Seedot
Level 14
nuzleaf
Nuzleaf
leaf-stone leaf stone
shiftry
Shiftry

Pokédex Data

Classification Wicked Pokémon
Height 1.3 m (4'03")
Weight 59.6 kg (131.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Plant

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM32 Swift
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM91 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM107 Will O Wisp
85% 15 Burns the target.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM206 Petal Blizzard
90 100% 15 Inflicts regular damage.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM229 Upper Hand
65 100% 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Explosion
250 100% 5 User faints.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Growth
20 Raises the user's Attack and Special Attack by one stage.
Harden
30 Raises the user's Defense by one stage.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Tackle
40 100% 35 Inflicts regular damage with no additional effect.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Torment
100% 15 Prevents the target from using the same move twice in a row.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 90
Attack 100
Defense 60
Sp. Atk 90
Sp. Def 60
Speed 80
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
0x
4x
0.5x
0.5x
2x