Luxio
No entry available for this game era.

Evolution Chain

shinx
Shinx
Level 15
luxio
Luxio
Level 30
luxray
Luxray

Pokédex & Training Data

Classification Spark Pokémon
Height 0.9 m (2'11")
Weight 30.5 kg (67.2 lbs)
Abilities
EV Yield +2 attack
Catch Rate 120
Base Friendship 100
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (D/P) #018
Sinnoh (Plat.) #018
Hisui #016
Paldea (S/V) #095
National #404
Isle of Armor #026
Kitakami #110

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Spark
65 100% 20 Has a 30% chance to paralyze the target.
24 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Volt Switch
70 100% 20 User must switch out after attacking.
36 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
42 Thunder Wave
— 90% 20 Paralyzes the target.
48 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
54 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
60 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
68 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.

Base Stats

Hp 60
Attack 85
Defense 49
Sp. Atk 60
Sp. Def 49
Speed 60
Total 363

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x