Starly
Diamond

They flock in great numbers. Though small, they flap their wings with great power.

Pearl

Usually with a large flock, it is barely noticeable when alone. Its cries are very strident.

Platinum

Because they are weak individually, they form groups. However, they bicker if the group grows too big.

Heartgold/Soulsilver

They flock around mountains and fields, chasing after bug Pokémon. Their singing is noisy and annoying.

Evolution Chain

starly
Starly
Level 14
staravia
Staravia
Level 34
staraptor
Staraptor

Pokédex Data

Classification Starling Pokémon
Height 0.3 m (0'12")
Weight 2.0 kg (4.4 lbs)
Abilities

Held Items

Game Locations

  • Great Marsh Area 1
  • Great Marsh Area 2
  • Great Marsh Area 3
  • Great Marsh Area 4
  • Great Marsh Area 5
  • Great Marsh Area 6
  • Lake Verity After Galactic Intervention
  • Lake Verity Before Galactic Intervention
  • Sinnoh Route 201 Area
  • Sinnoh Route 202 Area
  • Sinnoh Route 203 Area
  • Sinnoh Route 204 North Towards Floaroma Town
  • Sinnoh Route 204 South Towards Jubilife City
  • Sinnoh Route 209 Area
  • Sinnoh Route 212 North Towards Hearthome City

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Double Team
15 Raises the user's evasion by one stage.
17 Endeavor
100% 5 Lowers the target's HP to equal the user's.
21 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Aerial Ace
60 20 Never misses.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Agility
30 Raises the user's Speed by two stages.
37 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Double Team
15 Raises the user's evasion by one stage.
17 Endeavor
100% 5 Lowers the target's HP to equal the user's.
21 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Aerial Ace
60 20 Never misses.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Agility
30 Raises the user's Speed by two stages.
37 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Double Team
15 Raises the user's evasion by one stage.
17 Endeavor
100% 5 Lowers the target's HP to equal the user's.
21 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Aerial Ace
60 20 Never misses.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Agility
30 Raises the user's Speed by two stages.
37 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.

Base Stats

Hp 40
Attack 55
Defense 30
Sp. Atk 30
Sp. Def 30
Speed 60
Total 245

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x