Metagross
Diamond/PearlPlatinum

METANG combined to form it. With four brains, it has the intelligence of a supercomputer.

Heartgold/Soulsilver

It folds its four legs when flying. Its four brains are said to be superior to a supercomputer.

Evolution Chain

beldum
Beldum
Level 20
metang
Metang
Level 45
metagross
Metagross

Pokédex Data

Classification Iron Leg Pokémon
Height 1.6 m (5'03")
Weight 550.0 kg (1212.5 lbs)
Abilities

Held Items

Training

EV Yield +3 defense
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
24 Scary Face
100% 10 Lowers the target's Speed by two stages.
28 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
32 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
36 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Iron Defense
15 Raises the user's Defense by two stages.
44 Agility
30 Raises the user's Speed by two stages.
45 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
53 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
62 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
71 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
24 Scary Face
100% 10 Lowers the target's Speed by two stages.
28 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
32 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
36 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Iron Defense
15 Raises the user's Defense by two stages.
44 Agility
30 Raises the user's Speed by two stages.
45 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
53 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
62 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
71 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
24 Scary Face
100% 10 Lowers the target's Speed by two stages.
28 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
32 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
36 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Iron Defense
15 Raises the user's Defense by two stages.
44 Agility
30 Raises the user's Speed by two stages.
45 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
53 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
62 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
71 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 80
Attack 135
Defense 130
Sp. Atk 95
Sp. Def 90
Speed 70
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x