Metagross
Sword

Because the magnetic powers of these Pokémon get stronger in freezing temperatures, Metagross living on snowy mountains are full of energy.

Evolution Chain

beldum
Beldum
Level 20
metang
Metang
Level 45
metagross
Metagross

Pokédex Data

Classification Iron Leg Pokémon
Height 1.6 m (5'03")
Weight 550.0 kg (1212.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 defense
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
6 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
12 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
16 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
26 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
42 Scary Face
100% 10 Lowers the target's Speed by two stages.
52 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
62 Iron Defense
15 Raises the user's Defense by two stages.
72 Agility
30 Raises the user's Speed by two stages.
82 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
6 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
12 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
16 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
26 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
42 Scary Face
100% 10 Lowers the target's Speed by two stages.
52 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
62 Iron Defense
15 Raises the user's Defense by two stages.
72 Agility
30 Raises the user's Speed by two stages.
82 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR38 Trick
100% 10 User and target swap items.
TR44 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 135
Defense 130
Sp. Atk 95
Sp. Def 90
Speed 70
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x