Salamence
Diamond/PearlPlatinum

As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.

Heartgold/Soulsilver

It’s uncontrollable if enraged. It flies around spouting flames and scorching fields and mountains.

Evolution Chain

bagon
Bagon
Level 30
shelgon
Shelgon
Level 50
salamence
Salamence

Pokédex Data

Classification Dragon Pokémon
Height 1.5 m (4'11")
Weight 102.6 kg (226.2 lbs)
Abilities

Held Items

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Dragon

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Leer
100% 30 Lowers the target's Defense by one stage.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Protect
10 Prevents any moves from hitting the user this turn.
32 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Scary Face
100% 10 Lowers the target's Speed by two stages.
50 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
53 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
61 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
70 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Leer
100% 30 Lowers the target's Defense by one stage.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Protect
10 Prevents any moves from hitting the user this turn.
32 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Scary Face
100% 10 Lowers the target's Speed by two stages.
50 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
53 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
61 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
70 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Leer
100% 30 Lowers the target's Defense by one stage.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Protect
10 Prevents any moves from hitting the user this turn.
32 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Scary Face
100% 10 Lowers the target's Speed by two stages.
50 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
53 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
61 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
70 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Diamond/Pearl
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 95
Attack 135
Defense 80
Sp. Atk 110
Sp. Def 80
Speed 100
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x