Baltoy
Black/White

It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.

Black 2/White 2

Discovered in ancient ruins, it moves by spinning around and forms a group when it finds others.

Evolution Chain

baltoy
Baltoy
Level 36
claydol
Claydol

Pokédex & Training Data

Classification Clay Doll Pokémon
Height 0.5 m (1'08")
Weight 21.5 kg (47.4 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #131
Unova (B2/W2) #169
Hoenn (OR/AS) #136
Alola (US/UM) #310
Galar (Sw/Sh) #082
National #343
Crown Tundra #151

Held Items

None in this generation.

Game Locations

Relic Castle D

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
11 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Self Destruct
200 100% 5 User faints.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
31 Power Trick
— — 10 User swaps Attack and Defense.
34 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
37 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
43 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
48 Guard Split
— — 10 Averages Defense and Special Defense with the target.
48 Power Split
— — 10 Averages Attack and Special Attack with the target.
51 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
54 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
60 Explosion
250 100% 5 User faints.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Harden
— — 30 Raises the user’s Defense by one stage.
4 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
10 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
13 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
17 Power Trick
— — 10 User swaps Attack and Defense.
21 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
25 Self Destruct
200 100% 5 User faints.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
31 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
34 Guard Split
— — 10 Averages Defense and Special Defense with the target.
34 Power Split
— — 10 Averages Attack and Special Attack with the target.
37 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
45 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
49 Explosion
250 100% 5 User faints.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Recycle
— — 10 User recovers the item it last used up.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 40
Attack 40
Defense 55
Sp. Atk 40
Sp. Def 70
Speed 55
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x
0.5x
2x
2x