Combusken
Diamond/PearlPlatinum

Its kicking mastery lets it loose 10 kicks per second. It emits sharp cries to intimidate foes.

Heartgold/Soulsilver

During a battle, the hot flame in its body increases. Its kicks have outstanding destructive power.

Evolution Chain

torchic
Torchic
Level 16
combusken
Combusken
Level 36
blaziken
Blaziken

Pokédex & Training Data

Classification Young Fowl Pokémon
Height 0.9 m (2'11")
Weight 19.5 kg (43.0 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #005
Hoenn (OR/AS) #005
National #256
Blueberry #186

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Double Kick
30 100% 30 Hits twice in one turn.
17 Peck
35 100% 35 Inflicts regular damage with no additional effect.
21 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
28 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
32 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Mirror Move
— — 20 Uses the target’s last used move.
50 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
54 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Double Kick
30 100% 30 Hits twice in one turn.
17 Peck
35 100% 35 Inflicts regular damage with no additional effect.
21 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
28 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
32 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Mirror Move
— — 20 Uses the target’s last used move.
50 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
54 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Double Kick
30 100% 30 Hits twice in one turn.
17 Peck
35 100% 35 Inflicts regular damage with no additional effect.
21 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
28 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
32 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Mirror Move
— — 20 Uses the target’s last used move.
50 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
54 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 85
Defense 60
Sp. Atk 85
Sp. Def 60
Speed 55
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
2x
0.25x
0.5x
0.5x