Torchic
Diamond/PearlPlatinum

A fire burns inside, so it feels very warm to hug. It launches fireballs of 1,800 degrees F.

Heartgold/Soulsilver

Inside its body is a place where it keeps a small flame. Hug it! It will be as warm as a hot-water bottle.

Evolution Chain

torchic
Torchic
Level 16
combusken
Combusken
Level 36
blaziken
Blaziken

Pokédex & Training Data

Classification Chick Pokémon
Height 0.4 m (1'04")
Weight 2.5 kg (5.5 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #004
Hoenn (OR/AS) #004
National #255
Blueberry #185

Game Locations

Saffron City Silph Co

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Peck
35 100% 35 Inflicts regular damage with no additional effect.
19 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Mirror Move
— — 20 Uses the target’s last used move.
43 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Peck
35 100% 35 Inflicts regular damage with no additional effect.
19 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Mirror Move
— — 20 Uses the target’s last used move.
43 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Peck
35 100% 35 Inflicts regular damage with no additional effect.
19 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Mirror Move
— — 20 Uses the target’s last used move.
43 Flamethrower
90 100% 15 Has a 10% chance to burn the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Feint
30 100% 10 Hits through Protect and Detect.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Feint
30 100% 10 Hits through Protect and Detect.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.

Base Stats

Hp 45
Attack 60
Defense 40
Sp. Atk 70
Sp. Def 50
Speed 45
Total 310

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x