Combusken
Ruby

COMBUSKEN toughens up its legs and thighs by running through fields and mountains. This POKéMON’s legs possess both speed and power, enabling it to dole out ten kicks in one second.

Sapphire

COMBUSKEN battles with the intensely hot flames it spews from its beak and with outstandingly destructive kicks. This POKéMON’s cry is very loud and distracting.

Emerald

It lashes out with 10 kicks per second. Its strong fighting instinct compels it to keep up its offensive until the opponent gives up.

Firered/Leafgreen

It boosts its concentration by emitting harsh cries. Its kicks have outstanding destructive power.

Evolution Chain

torchic
Torchic
Level 16
combusken
Combusken
Level 36
blaziken
Blaziken

Pokédex Data

Classification Young Fowl Pokémon
Height 0.9 m (2'11")
Weight 19.5 kg (43.0 lbs)
Abilities

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Double Kick
30 100% 30 Hits twice in one turn.
17 Peck
35 100% 35 Inflicts regular damage with no additional effect.
21 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
28 Bulk Up
20 Raises the user's Attack and Defense by one stage.
32 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Mirror Move
20 Uses the target's last used move.
50 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Double Kick
30 100% 30 Hits twice in one turn.
17 Peck
35 100% 35 Inflicts regular damage with no additional effect.
21 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
28 Bulk Up
20 Raises the user's Attack and Defense by one stage.
32 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Mirror Move
20 Uses the target's last used move.
50 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Double Kick
30 100% 30 Hits twice in one turn.
17 Peck
35 100% 35 Inflicts regular damage with no additional effect.
21 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
28 Bulk Up
20 Raises the user's Attack and Defense by one stage.
32 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Mirror Move
20 Uses the target's last used move.
50 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 60
Attack 85
Defense 60
Sp. Atk 85
Sp. Def 60
Speed 55
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
2x
0.25x
0.5x
0.5x