Houndoom
Ruby/Sapphire

In a HOUNDOOM pack, the one with its horns raked sharply towards the back serves a leadership role. These POKéMON choose their leader by fighting amongst themselves.

Emerald

In a HOUNDOOM pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves.

Firered

Upon hearing its eerie howls, other POKéMON get the shivers and head straight back to their nests.

Leafgreen

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Evolution Chain

houndour
Houndour
Level 24
houndoom
Houndoom

Pokédex & Training Data

Classification Dark Pokémon
Height 1.4 m (4'07")
Weight 35.0 kg (77.2 lbs)
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #210
Sinnoh (Plat.) #177
Johto (HG/SS) #215
Kalos (Coastal) #076
Alola (US/UM) #290
Paldea (S/V) #026
National #229
Kitakami #124

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Howl
— — 40 Raises the user’s Attack by one stage.
7 Howl
— — 40 Raises the user’s Attack by one stage.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
19 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
27 Bite
60 100% 25 Has a 30% chance to make the target flinch.
35 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
43 Feint Attack
60 — 20 Never misses.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
59 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Howl
— — 40 Raises the user’s Attack by one stage.
7 Howl
— — 40 Raises the user’s Attack by one stage.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
19 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
27 Bite
60 100% 25 Has a 30% chance to make the target flinch.
35 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
43 Feint Attack
60 — 20 Never misses.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
59 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Howl
— — 40 Raises the user’s Attack by one stage.
7 Howl
— — 40 Raises the user’s Attack by one stage.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
19 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
27 Bite
60 100% 25 Has a 30% chance to make the target flinch.
35 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
43 Feint Attack
60 — 20 Never misses.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
59 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 75
Attack 90
Defense 50
Sp. Atk 110
Sp. Def 80
Speed 95
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
0x
2x
0.5x
0.5x
0.5x