Gligar
Diamond/Pearl

It sails on the winds with its limbs extended to strike from the sky. It aims for the prey’s face.

Platinum

It glides as if sliding. It startles foes by clamping on to their faces, then jabs with its poison stinger.

Heartgold

It flies straight at its target’s face, then clamps down on the startled victim to inject poison.

Soulsilver

It usually clings to cliffs. When it spots its prey, it spreads its wings and glides down to attack.

Evolution Chain

gligar
Gligar
at night
holding razor fang
gliscor
Gliscor

Pokédex & Training Data

Classification Fly Scorpion Pokémon
Height 1.1 m (3'07")
Weight 64.8 kg (142.9 lbs)
EV Yield +1 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #189
Sinnoh (Plat.) #153
Johto (HG/SS) #193
Unova (B2/W2) #221
Kalos (Mountain) #115
Hisui #185
National #207
Kitakami #121

Game Locations

Johto Route 45 Area
Sinnoh Route 206 Area
Sinnoh Route 207 Area
Sinnoh Route 214 Area
Sinnoh Route 215 Area
Sinnoh Route 227 Area
Stark Mountain Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Harden
— — 30 Raises the user’s Defense by one stage.
12 Knock Off
65 100% 20 Target drops its held item.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
23 Feint Attack
60 — 20 Never misses.
27 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Swords Dance
— — 20 Raises the user’s Attack by two stages.
38 U Turn
70 100% 20 User must switch out after attacking.
42 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Guillotine
— 30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Harden
— — 30 Raises the user’s Defense by one stage.
12 Knock Off
65 100% 20 Target drops its held item.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
23 Feint Attack
60 — 20 Never misses.
27 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Swords Dance
— — 20 Raises the user’s Attack by two stages.
38 U Turn
70 100% 20 User must switch out after attacking.
42 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Guillotine
— 30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Harden
— — 30 Raises the user’s Defense by one stage.
12 Knock Off
65 100% 20 Target drops its held item.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
23 Feint Attack
60 — 20 Never misses.
27 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Swords Dance
— — 20 Raises the user’s Attack by two stages.
38 U Turn
70 100% 20 User must switch out after attacking.
42 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Power Trick
— — 10 User swaps Attack and Defense.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 75
Defense 105
Sp. Atk 35
Sp. Def 65
Speed 85
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0x
4x
0.5x
0.5x
0x
0.5x