Gligar
Gold

It flies straight at its target's face then clamps down on the star­ tled victim to inject poison.

Silver

It usually clings to cliffs. When it spots its prey, it spreads its wings and glides down to attack.

Crystal

It builds its nest on a steep cliff. When it is done gliding, it hops along the ground back to its nest.

Pokédex & Training Data

Classification Fly Scorpion Pokémon
Height 1.1 m (3'07")
Weight 64.8 kg (142.9 lbs)
Abilities N/A in Gen II
EV Yield +1 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #189
Sinnoh (Plat.) #153
Johto (HG/SS) #193
Unova (B2/W2) #221
Kalos (Mountain) #115
Hisui #185
National #207
Kitakami #121

Game Locations

Johto Route 45 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
13 Harden
— — 30 Raises the user’s Defense by one stage.
20 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
28 Feint Attack
60 — 20 Never misses.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
44 Screech
— 85% 40 Lowers the target’s Defense by two stages.
52 Guillotine
— 30% 5 Causes a one-hit KO.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
13 Harden
— — 30 Raises the user’s Defense by one stage.
20 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
28 Feint Attack
60 — 20 Never misses.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
44 Screech
— 85% 40 Lowers the target’s Defense by two stages.
52 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Swift
60 — 20 Never misses.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 75
Defense 105
Sp. Atk 35
Sp. Def 65
Speed 85
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0x
4x
0.5x
0.5x
0x
0.5x