Kecleon
Diamond/PearlPlatinum

It can freely change its body’s color. The zigzag pattern on its belly doesn’t change, however.

Heartgold/Soulsilver

It changes its shading to match its surroundings so it can sneak up on prey. Only its belly patterns stay fixed.

Pokédex & Training Data

Classification Color Swap Pokémon
Height 1.0 m (3'03")
Weight 22.0 kg (48.5 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 200
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #145
Kalos (Central) #116
Hoenn (OR/AS) #150
Alola (US/UM) #214
National #352

Held Items

Game Locations

Sinnoh Route 210 West Towards Celestic Town

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Thief
60 100% 25 Takes the target’s item.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Feint Attack
60 — 20 Never misses.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
39 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
46 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
55 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
64 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Thief
60 100% 25 Takes the target’s item.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Feint Attack
60 — 20 Never misses.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
14 Feint
30 100% 10 Hits through Protect and Detect.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
22 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
27 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
37 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
43 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
49 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
55 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Thief
60 100% 25 Takes the target’s item.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Feint Attack
60 — 20 Never misses.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
14 Feint
30 100% 10 Hits through Protect and Detect.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
22 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
27 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
37 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
43 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
49 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
55 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Trick
— 100% 10 User and target swap items.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Recover
— — 5 Heals the user by half its max HP.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 60
Attack 90
Defense 70
Sp. Atk 60
Sp. Def 120
Speed 40
Total 440

Type Defenses

(vs. Gen 6+ rules)

2x
0x