
Diamond/PearlPlatinum
It can freely change its body’s color. The zigzag pattern on its belly doesn’t change, however.
Heartgold/Soulsilver
It changes its shading to match its surroundings so it can sneak up on prey. Only its belly patterns stay fixed.
Pokédex Data
Classification
Color Swap Pokémon
Height
1.0 m (3'03")
Weight
22.0 kg (48.5 lbs)
Abilities
Held Items
Persim Berry
5%
Game Locations
- Sinnoh Route 210 West Towards Celestic Town
Training
EV Yield
+1 Sp. Def
Catch Rate
200
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Thief | 60 | 100% | 25 | Takes the target's item. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
7 | Feint Attack | 60 | — | 20 | Never misses. | |
10 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
20 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
32 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
39 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
46 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
55 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
64 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Thief | 60 | 100% | 25 | Takes the target's item. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
7 | Feint Attack | 60 | — | 20 | Never misses. | |
10 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
14 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
27 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
32 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
37 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
43 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
49 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
55 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Thief | 60 | 100% | 25 | Takes the target's item. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
7 | Feint Attack | 60 | — | 20 | Never misses. | |
10 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
14 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
27 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
32 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
37 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
43 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
49 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
55 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Recover | — | — | 5 | Heals the user by half its max HP. | |
Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
60
Attack
90
Defense
70
Sp. Atk
60
Sp. Def
120
Speed
40
Total
440
Type Defenses
(vs. Gen 6+ rules)