Diamond/PearlPlatinum
It can freely change its body’s color. The zigzag pattern on its belly doesn’t change, however.
Heartgold/Soulsilver
It changes its shading to match its surroundings so it can sneak up on prey. Only its belly patterns stay fixed.
Pokédex & Training Data
Classification
Color Swap Pokémon
Height
1.0 m (3'03")
Weight
22.0 kg (48.5 lbs)
Abilities
EV Yield
+1 Sp. Def
Catch Rate
200
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Hoenn (R/S/E)
#145
Kalos (Central)
#116
Hoenn (OR/AS)
#150
Alola (US/UM)
#214
National
#352
Held Items
Persim Berry
5%
Game Locations
Sinnoh Route 210 West Towards Celestic Town
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 1 | Thief | 60 | 100% | 25 | Takes the target’s item. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 7 | Feint Attack | 60 | — | 20 | Never misses. | |
| 10 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 20 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 32 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 39 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 46 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 55 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 64 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 1 | Thief | 60 | 100% | 25 | Takes the target’s item. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 7 | Feint Attack | 60 | — | 20 | Never misses. | |
| 10 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 14 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 27 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 32 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 37 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 43 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 49 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 55 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 1 | Thief | 60 | 100% | 25 | Takes the target’s item. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 7 | Feint Attack | 60 | — | 20 | Never misses. | |
| 10 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 14 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 27 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 32 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 37 | Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 43 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 49 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 55 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM49 Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Recover | — | — | 5 | Heals the user by half its max HP. | |
| Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
60
Attack
90
Defense
70
Sp. Atk
60
Sp. Def
120
Speed
40
Total
440
Type Defenses
(vs. Gen 6+ rules)