Armaldo
Diamond/PearlPlatinum

It went ashore after evolving. Its entire body is clad in a sturdy armor.

Heartgold/Soulsilver

Its enormous, retractable claws can cut through most anything. Its entire body is clad in sturdy plates.

Evolution Chain

anorith
Anorith
Level 40
armaldo
Armaldo

Pokédex Data

Classification Plate Pokémon
Height 1.5 m (4'11")
Weight 68.2 kg (150.4 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
7 Mud Sport
15 Halves all Electric-type damage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Protect
10 Prevents any moves from hitting the user this turn.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
46 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
67 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
73 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
7 Mud Sport
15 Halves all Electric-type damage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Protect
10 Prevents any moves from hitting the user this turn.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
46 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
67 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
73 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
7 Mud Sport
15 Halves all Electric-type damage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Protect
10 Prevents any moves from hitting the user this turn.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
46 Slash
70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
67 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
73 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 75
Attack 125
Defense 100
Sp. Atk 70
Sp. Def 80
Speed 45
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x