Skitty
No entry available for this game era.

Evolution Chain

skitty
Skitty
moon-stone moon stone
delcatty
Delcatty

Pokédex Data

Classification Kitten Pokémon
Height 0.6 m (1'12")
Weight 11.0 kg (24.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
4 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
7 Sing
55% 15 Puts the target to sleep.
10 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Disarming Voice
40 15 Never misses.
16 Double Slap
15 85% 10 Hits 2-5 times in one turn.
19 Copycat
20 Uses the target's last used move.
22 Feint Attack
60 20 Never misses.
25 Charm
100% 20 Lowers the target's Attack by two stages.
28 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
31 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
34 Covet
60 100% 25 Takes the target's item.
37 Heal Bell
5 Cures the entire party of major status effects.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
46 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
4 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
7 Sing
55% 15 Puts the target to sleep.
10 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
13 Disarming Voice
40 15 Never misses.
16 Double Slap
15 85% 10 Hits 2-5 times in one turn.
19 Copycat
20 Uses the target's last used move.
22 Feint Attack
60 20 Never misses.
25 Charm
100% 20 Lowers the target's Attack by two stages.
28 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
31 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
34 Covet
60 100% 25 Takes the target's item.
37 Heal Bell
5 Cures the entire party of major status effects.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
46 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Helping Hand
20 Ally's next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Simple Beam
100% 15 Changes the target's ability to Simple.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wish
10 User will recover half its max HP at the end of the next turn.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 50
Attack 45
Defense 45
Sp. Atk 35
Sp. Def 35
Speed 50
Total 260

Type Defenses

(vs. Gen 6+ rules)

2x
0x