Suicune
No entry available for this game era.

Pokédex Data

Classification Aurora Pokémon
Height 2.0 m (6'07")
Weight 187.0 kg (412.3 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Water
  • Ultra Space Wilds Waterfall

Training

EV Yield +1 defense
+2 Sp. Def
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Rain Dance
5 Changes the weather to rain for five turns.
1 Sheer Cold
30% 5 Causes a one-hit KO.
8 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
15 Rain Dance
5 Changes the weather to rain for five turns.
22 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
29 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
36 Mist
30 Protects the user's stats from being changed by enemy moves.
43 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
50 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
57 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
64 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
71 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
78 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
85 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Rain Dance
5 Changes the weather to rain for five turns.
1 Sheer Cold
30% 5 Causes a one-hit KO.
8 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
15 Rain Dance
5 Changes the weather to rain for five turns.
22 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
29 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
36 Mist
30 Protects the user's stats from being changed by enemy moves.
43 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
50 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
57 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
64 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
71 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
78 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
85 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM60 Quash
100% 15 Makes the target act last this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 100
Attack 75
Defense 115
Sp. Atk 90
Sp. Def 115
Speed 85
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x