Sword
It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
Pokédex Data
Classification
Emotion Pokémon
Height
0.9 m (2'11")
Weight
28.0 kg (61.7 lbs)
Abilities
- Inner Focus
- Synchronize
- Psychic Surge (Hidden)
Training
EV Yield
+2 Sp. Atk
Catch Rate
30
Base Friendship
140
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Fairy
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
5 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
10 | Disarming Voice | 40 | — | 15 | Never misses. | |
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
20 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
25 | After You | — | — | 15 | Makes the target act next this turn. | |
30 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
35 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
40 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
45 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |
50 | Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
55 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM10 Magical Leaf | 60 | — | 20 | Never misses. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM60 Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
TM63 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM72 Magic Room | — | — | 10 | Negates held items for five turns. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM87 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
TM91 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
TM92 Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR19 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR90 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Terrain Pulse | 50 | 100% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. |
Base Stats
Hp
60
Attack
65
Defense
55
Sp. Atk
105
Sp. Def
95
Speed
95
Total
475
Type Defenses
(vs. Gen 6+ rules)