Indeedee

Alternate Forms

No entry available for this game era.

Pokédex Data

Classification Emotion Pokémon
Height 0.9 m (2'11")
Weight 28.0 kg (61.7 lbs)

Training

EV Yield +2 Sp. Atk
Catch Rate 30
Base Friendship 140
Growth Rate fast
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
10 Disarming Voice
40 15 Never misses.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Helping Hand
20 Ally's next move inflicts half more damage.
25 After You
15 Makes the target act next this turn.
30 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
35 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
45 Power Split
10 Averages Attack and Special Attack with the target.
50 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
55 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM19 Disarming Voice
40 15 Never misses.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM138 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Psych Up
10 Discards the user's stat changes and copies the target's.

Base Stats

Hp 60
Attack 65
Defense 55
Sp. Atk 105
Sp. Def 95
Speed 95
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0x
2x