Morgrem
Sword

When it gets down on all fours as if to beg for forgiveness, it’s trying to lure opponents in so that it can stab them with its spear-like hair.

Evolution Chain

impidimp
Impidimp
Level 32
morgrem
Morgrem
Level 42
grimmsnarl
Grimmsnarl

Pokédex Data

Classification Devious Pokémon
Height 0.8 m (2'07")
Weight 12.5 kg (27.6 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
1 Confide
20 Lowers the target's Special Attack by one stage.
1 False Surrender
80 10 Never misses.
12 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
28 Torment
100% 15 Prevents the target from using the same move twice in a row.
35 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
40 Nasty Plot
20 Raises the user's Special Attack by two stages.
46 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
52 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
100% 10 User and target swap items.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 60
Defense 45
Sp. Atk 75
Sp. Def 55
Speed 70
Total 370

Type Defenses

(vs. Gen 6+ rules)

2x
0x
0.5x
0x
0.25x
2x
2x