Clobbopus
Sword

It’s very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land.

Evolution Chain

clobbopus
Clobbopus
knowing taunt
grapploct
Grapploct

Pokédex Data

Classification Tantrum Pokémon
Height 0.6 m (1'12")
Weight 4.0 kg (8.8 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
5 Feint
30 100% 10 Hits through Protect and Detect.
10 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Detect
5 Prevents any moves from hitting the user this turn.
20 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
25 Bulk Up
20 Raises the user's Attack and Defense by one stage.
30 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
35 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
40 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
45 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Soak
100% 20 Changes the target's type to Water.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 50
Attack 68
Defense 60
Sp. Atk 50
Sp. Def 50
Speed 32
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x