Wooloo
Sword

Its curly fleece is such an effective cushion that this Pokémon could fall off a cliff and stand right back up at the bottom, unharmed.

Evolution Chain

wooloo
Wooloo
Level 24
dubwool
Dubwool

Pokédex Data

Classification Sheep Pokémon
Height 0.6 m (1'12")
Weight 6.0 kg (13.2 lbs)
Abilities

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Copycat
20 Uses the target's last used move.
12 Guard Split
10 Averages Defense and Special Defense with the target.
16 Double Kick
30 100% 30 Hits twice in one turn.
21 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
32 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
36 Cotton Guard
10 Raises the user's Defense by three stages.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM61 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.

Base Stats

Hp 42
Attack 40
Defense 55
Sp. Atk 40
Sp. Def 45
Speed 48
Total 270

Type Defenses

(vs. Gen 6+ rules)

2x
0x