Raboot
Sword

Its thick and fluffy fur protects it from the cold and enables it to use hotter fire moves.

Evolution Chain

scorbunny
Scorbunny
Level 16
raboot
Raboot
Level 35
cinderace
Cinderace

Pokédex Data

Classification Rabbit Pokémon
Height 0.6 m (1'12")
Weight 9.0 kg (19.8 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
12 Double Kick
30 100% 30 Hits twice in one turn.
19 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
24 Agility
30 Raises the user's Speed by two stages.
30 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
42 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR41 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
TR43 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Base Stats

Hp 65
Attack 86
Defense 60
Sp. Atk 55
Sp. Def 60
Speed 94
Total 420

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x