Shiinotic
Sword

Its flickering spores lure in prey and put them to sleep. Once this Pokémon has its prey snoozing, it drains their vitality with its fingertips.

Evolution Chain

morelull
Morelull
Level 24
shiinotic
Shiinotic

Pokédex Data

Classification Illuminating Pokémon
Height 1.0 m (3'03")
Weight 11.5 kg (25.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Confuse Ray
100% 10 Confuses the target.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Sleep Powder
75% 15 Puts the target to sleep.
20 Moonlight
5 Heals the user by half its max HP. Affected by weather.
27 Strength Sap
100% 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
32 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
38 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
44 Spore
100% 15 Puts the target to sleep.
50 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
56 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR96 Pollen Puff
90 100% 15 Damages opponents, but heals allies for 50% of their max HP.

Base Stats

Hp 60
Attack 45
Defense 80
Sp. Atk 90
Sp. Def 100
Speed 30
Total 405

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
4x
0.5x
2x
0x
0.5x
2x