Sword
Its flickering spores lure in prey and put them to sleep. Once this Pokémon has its prey snoozing, it drains their vitality with its fingertips.
Pokédex & Training Data
Classification
Illuminating Pokémon
Height
1.0 m (3'03")
Weight
11.5 kg (25.4 lbs)
Abilities
- Illuminate
- Effect Spore
- Rain Dish (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Alola (S/M)
#146
Alola (US/UM)
#179
Galar (Sw/Sh)
#341
National
#756
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 1 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 16 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 20 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 27 | Strength Sap | — | 100% | 10 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. | |
| 32 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 38 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 44 | Spore | — | 100% | 15 | Puts the target to sleep. | |
| 50 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target’s Special Attack by one stage. | |
| 56 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM63 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM71 Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| TM72 Magic Room | — | — | 10 | Negates held items for five turns. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM87 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR96 Pollen Puff | 90 | 100% | 15 | Damages opponents, but heals allies for 50% of their max HP. |
Base Stats
Hp
60
Attack
45
Defense
80
Sp. Atk
90
Sp. Def
100
Speed
30
Total
405
Type Defenses
(vs. Gen 6+ rules)