Amaura
Sword

This Pokémon was successfully restored from a fossil. In the past, it lived with others of its kind in cold lands where there were fewer predators.

Evolution Chain

amaura
Amaura
Level 39
at night
aurorus
Aurorus

Pokédex Data

Classification Tundra Pokémon
Height 1.3 m (4'03")
Weight 25.2 kg (55.6 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
4 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
8 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
12 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
16 Round
60 100% 15 Has double power if it's used more than once per turn.
20 Mist
30 Protects the user's stats from being changed by enemy moves.
24 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
28 Thunder Wave
90% 20 Paralyzes the target.
32 Nature Power
20 Uses a move which depends upon the terrain.
36 Freeze Dry
70 100% 20 Super-effective against water.
40 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
44 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
48 Hail
10 Changes the weather to a hailstorm for five turns.
52 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
56 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aurora Veil
20 Reduces damage five turns, but must be used during hail.
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 77
Attack 59
Defense 50
Sp. Atk 67
Sp. Def 63
Speed 46
Total 362

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
4x
0.5x
2x
0.5x
2x
4x