Amaura
Ultra Sun

It lived in cold areas in ancient times. It’s said that when Amaura whinnies, auroras appear in the night sky.

Ultra Moon

Amaura was restored successfully, but it’s not expected to live long because of the heat of the current environment.

Evolution Chain

amaura
Amaura
Level 39
at night
aurorus
Aurorus

Pokédex Data

Classification Tundra Pokémon
Height 1.3 m (4'03")
Weight 25.2 kg (55.6 lbs)
Abilities

Game Locations

  • Alola Route 8 Fossil Restoration Center

Training

EV Yield +1 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Thunder Wave
90% 20 Paralyzes the target.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
18 Mist
30 Protects the user's stats from being changed by enemy moves.
20 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Round
60 100% 15 Has double power if it's used more than once per turn.
34 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
38 Hail
10 Changes the weather to a hailstorm for five turns.
41 Nature Power
20 Uses a move which depends upon the terrain.
44 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
47 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
50 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
65 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
5 Thunder Wave
90% 20 Paralyzes the target.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
18 Mist
30 Protects the user's stats from being changed by enemy moves.
20 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Round
60 100% 15 Has double power if it's used more than once per turn.
34 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
38 Hail
10 Changes the weather to a hailstorm for five turns.
41 Nature Power
20 Uses a move which depends upon the terrain.
44 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
47 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
50 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
65 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Barrier
20 Raises the user's Defense by two stages.
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.

Base Stats

Hp 77
Attack 59
Defense 50
Sp. Atk 67
Sp. Def 63
Speed 46
Total 362

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
4x
0.5x
2x
0.5x
2x
4x