Tyrantrum
Sword

This Pokémon is from about 100,000,000 years ago. It has the presence of a king, vicious but magnificent.

Evolution Chain

tyrunt
Tyrunt
Level 39
at day
tyrantrum
Tyrantrum

Pokédex Data

Classification Despot Pokémon
Height 2.5 m (8'02")
Weight 270.0 kg (595.2 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
12 Charm
100% 20 Lowers the target's Attack by two stages.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
24 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
28 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
36 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
42 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
48 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
54 Horn Drill
30% 5 Causes a one-hit KO.
60 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
66 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM99 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Base Stats

Hp 82
Attack 121
Defense 119
Sp. Atk 69
Sp. Def 59
Speed 71
Total 521

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x
2x
2x
2x