Tyrantrum
Ultra Sun

Complete restoration is impossible, allowing room for theories that its entire body was once covered in a feather-like coat.

Ultra Moon

The king of the ancient world, it can easily crunch a car with the devastating strength of its enormous jaws.

Evolution Chain

tyrunt
Tyrunt
Level 39
at day
tyrantrum
Tyrantrum

Pokédex Data

Classification Despot Pokémon
Height 2.5 m (8'02")
Weight 270.0 kg (595.2 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
6 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
12 Bide
10 User waits for two turns, then hits back for twice the damage it took.
15 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Charm
100% 20 Lowers the target's Attack by two stages.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
34 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
42 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Horn Drill
30% 5 Causes a one-hit KO.
58 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
6 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
12 Bide
10 User waits for two turns, then hits back for twice the damage it took.
15 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Charm
100% 20 Lowers the target's Attack by two stages.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
34 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
42 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Horn Drill
30% 5 Causes a one-hit KO.
58 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 82
Attack 121
Defense 119
Sp. Atk 69
Sp. Def 59
Speed 71
Total 521

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x
2x
2x
2x