Tyrantrum
Ultra Sun

Complete restoration is impossible, allowing room for theories that its entire body was once covered in a feather-like coat.

Ultra Moon

The king of the ancient world, it can easily crunch a car with the devastating strength of its enormous jaws.

Evolution Chain

tyrunt
Tyrunt
Level 39
at day
tyrantrum
Tyrantrum

Pokédex & Training Data

Classification Despot Pokémon
Height 2.5 m (8'02")
Weight 270.0 kg (595.2 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Kalos (Coastal) #065
Alola (US/UM) #244
National #697
Crown Tundra #084

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
6 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
12 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
15 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
30 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
34 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
42 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Horn Drill
— 30% 5 Causes a one-hit KO.
58 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
6 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
12 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
15 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.
26 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
30 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
34 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
42 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Horn Drill
— 30% 5 Causes a one-hit KO.
58 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 82
Attack 121
Defense 119
Sp. Atk 69
Sp. Def 59
Speed 71
Total 521

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x
2x
2x
2x