Slurpuff
Sword

By taking in a person’s scent, it can sniff out their mental and physical condition. It’s hoped that this skill will have many medical applications.

Evolution Chain

swirlix
Swirlix
🔄
Trade
+
whipped-dream whipped dream
slurpuff
Slurpuff

Pokédex & Training Data

Classification Meringue Pokémon
Height 0.8 m (2'07")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +2 defense
Catch Rate 140
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kalos (Central) #132
Galar (Sw/Sh) #211
National #685

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
9 Aromatherapy
— — 5 Cures the entire party of major status effects.
12 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
15 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
18 Round
60 100% 15 Has double power if it’s used more than once per turn.
21 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
24 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
27 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
30 Wish
— — 10 User will recover half its max HP at the end of the next turn.
33 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
36 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
39 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
42 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 82
Attack 80
Defense 86
Sp. Atk 85
Sp. Def 75
Speed 72
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x