Slurpuff
No entry available for this game era.

Evolution Chain

swirlix
Swirlix
🔄
Trade
holding whipped dream
slurpuff
Slurpuff

Pokédex Data

Classification Meringue Pokémon
Height 0.8 m (2'07")
Weight 5.0 kg (11.0 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 140
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
8 Play Nice
20 Lowers the target's Attack by one stage.
10 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
13 Round
60 100% 15 Has double power if it's used more than once per turn.
17 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
21 Endeavor
100% 5 Lowers the target's HP to equal the user's.
26 Aromatherapy
5 Cures the entire party of major status effects.
31 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
36 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
41 Cotton Guard
10 Raises the user's Defense by three stages.
45 Wish
10 User will recover half its max HP at the end of the next turn.
49 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
58 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
67 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
8 Play Nice
20 Lowers the target's Attack by one stage.
10 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
13 Round
60 100% 15 Has double power if it's used more than once per turn.
17 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
21 Endeavor
100% 5 Lowers the target's HP to equal the user's.
26 Aromatherapy
5 Cures the entire party of major status effects.
31 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
36 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
41 Cotton Guard
10 Raises the user's Defense by three stages.
45 Wish
10 User will recover half its max HP at the end of the next turn.
49 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
58 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
67 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 82
Attack 80
Defense 86
Sp. Atk 85
Sp. Def 75
Speed 72
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x