
No entry available for this game era.
Pokédex Data
Classification
Meringue Pokémon
Height
0.8 m (2'07")
Weight
5.0 kg (11.0 lbs)
Abilities
- Sweet Veil
- Unburden (Hidden)
Training
EV Yield
+2 defense
Catch Rate
140
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Fairy
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
1 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
5 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
10 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
13 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
17 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
21 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
26 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
31 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
36 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
41 | Cotton Guard | — | — | 10 | Raises the user's Defense by three stages. | |
45 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
49 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
58 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
67 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
1 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
5 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
10 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
13 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
17 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
21 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
26 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
31 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
36 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
41 | Cotton Guard | — | — | 10 | Raises the user's Defense by three stages. | |
45 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
49 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
58 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
67 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
82
Attack
80
Defense
86
Sp. Atk
85
Sp. Def
75
Speed
72
Total
480
Type Defenses
(vs. Gen 6+ rules)