Thundurus

Alternate Forms

Legends Arceus

They say this wielder of electricity has waged war with its nemesis, Tornadus, since time immemorial. The lightning bolts it hurls pierce the very earth and enrich the soil.

Pokédex Data

Classification Bolt Strike Pokémon
Height 1.5 m (4'11")
Weight 61.0 kg (134.5 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 90
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Leer
100% 30 Lowers the target's Defense by one stage.
10 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Shock Wave
60 20 Never misses.
25 Agility
30 Raises the user's Speed by two stages.
30 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
35 Volt Switch
70 100% 20 User must switch out after attacking.
40 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
45 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
50 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
55 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
60 Rain Dance
5 Changes the weather to rain for five turns.
65 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
70 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
14 Spark
65 100% 20 Has a 30% chance to paralyze the target.
22 Nasty Plot
20 Raises the user's Special Attack by two stages.
31 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
41 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
52 Wildbolt Storm
100 80% 10 No effect description available.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM96 Smart Strike
70 10 Never misses.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 79
Attack 115
Defense 70
Sp. Atk 125
Sp. Def 80
Speed 111
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x