No entry available for this game era.
Pokédex Data
Classification
Bolt Strike Pokémon
Height
1.5 m (4'11")
Weight
61.0 kg (134.5 lbs)
Game Locations
- Ultra Space Ultra Space Wilds Cliff
- Ultra Space Wilds Cliff
Training
EV Yield
+3 attack
Catch Rate
3
Base Friendship
90
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
1 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
19 | Shock Wave | 60 | — | 20 | Never misses. | |
25 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
31 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
37 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
49 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
55 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
61 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
67 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
73 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
79 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
1 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
19 | Shock Wave | 60 | — | 20 | Never misses. | |
25 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
31 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
37 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
49 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
55 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
61 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
67 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
73 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
79 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Smart Strike | 70 | — | 10 | Never misses. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
79
Attack
115
Defense
70
Sp. Atk
125
Sp. Def
80
Speed
111
Total
580
Type Defenses
(vs. Gen 6+ rules)