Legends Arceus
This storm-stirring Pokémon is said to cause the seasons to turn by whipping up the air. I suspect its humanlike form to be a false one.
Pokédex & Training Data
Classification
Cyclone Pokémon
Height
1.5 m (4'11")
Weight
63.0 kg (138.9 lbs)
EV Yield
+3 attack
Catch Rate
3
Base Friendship
90
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Unova (B/W)
#147
Unova (B2/W2)
#198
Hisui
#231
National
#641
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 10 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 15 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 20 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 25 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 30 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| 35 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 40 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 45 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 50 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 55 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 60 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 65 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
| 70 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Legends: Arceus
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 11 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| 14 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 22 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 31 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 41 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 47 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
| 52 | Bleakwind Storm | 100 | 80% | 10 | No effect description available. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM26 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM78 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR12 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TR39 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TR48 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR68 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR78 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TR89 Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
79
Attack
115
Defense
70
Sp. Atk
125
Sp. Def
80
Speed
111
Total
580
Type Defenses
(vs. Gen 6+ rules)