Tornadus

Alternate Forms

No entry available for this game era.

Pokédex Data

Classification Cyclone Pokémon
Height 1.5 m (4'11")
Weight 63.0 kg (138.9 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Cliff
  • Ultra Space Wilds Cliff

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 90
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
19 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
31 Agility
30 Raises the user's Speed by two stages.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
49 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
55 Rain Dance
5 Changes the weather to rain for five turns.
61 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
67 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
73 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
79 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
19 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
31 Agility
30 Raises the user's Speed by two stages.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
49 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
55 Rain Dance
5 Changes the weather to rain for five turns.
61 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
67 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
73 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
79 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 79
Attack 115
Defense 70
Sp. Atk 125
Sp. Def 80
Speed 111
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0x
0.5x
2x