No entry available for this game era.
Pokédex & Training Data
Classification
Cyclone Pokémon
Height
1.5 m (4'11")
Weight
63.0 kg (138.9 lbs)
EV Yield
+3 attack
Catch Rate
3
Base Friendship
90
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Unova (B/W)
#147
Unova (B2/W2)
#198
Hisui
#231
National
#641
Game Locations
Ultra Space Ultra Space Wilds Cliff
Ultra Space Wilds Cliff
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 1 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 1 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
| 7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 13 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 25 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 31 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 37 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 49 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| 55 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 61 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
| 67 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 73 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 79 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 1 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 1 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
| 7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 13 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 25 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 31 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 37 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 49 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| 55 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 61 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
| 67 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 73 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 79 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM58 Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
| TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
79
Attack
115
Defense
70
Sp. Atk
125
Sp. Def
80
Speed
111
Total
580
Type Defenses
(vs. Gen 6+ rules)