Golett
Sword

They were sculpted from clay in ancient times. No one knows why, but some of them are driven to continually line up boulders.

Evolution Chain

golett
Golett
Level 43
golurk
Golurk

Pokédex Data

Classification Automaton Pokémon
Height 1.0 m (3'03")
Weight 92.0 kg (202.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Pound
40 100% 35 Inflicts regular damage with no additional effect.
12 Shadow Punch
60 20 Never misses.
16 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20 Night Shade
100% 15 Inflicts damage equal to the user's level.
24 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
28 Iron Defense
15 Raises the user's Defense by two stages.
32 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
40 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
44 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
48 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
52 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
56 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Base Stats

Hp 59
Attack 74
Defense 50
Sp. Atk 35
Sp. Def 50
Speed 35
Total 303

Type Defenses

(vs. Gen 6+ rules)

0x
2x
2x
0x
2x
0x
0.25x
0.5x
0.5x
2x
2x