Golett
Ultra Sun

Its movements are powered by a mysterious energy. It has continued to move since ancient times, so its power may soon run out.

Ultra Moon

Although ancient people apparently built it by working with clay, the source of its energy is unclear.

Evolution Chain

golett
Golett
Level 43
golurk
Golurk

Pokédex & Training Data

Classification Automaton Pokémon
Height 1.0 m (3'03")
Weight 92.0 kg (202.8 lbs)
Abilities
EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Unova (B/W) #128
Unova (B2/W2) #271
Kalos (Coastal) #091
Alola (US/UM) #312
Galar (Sw/Sh) #088
National #622
Crown Tundra #153
Blueberry #123

Held Items

Game Locations

Haina Desert Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
9 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Shadow Punch
60 — 20 Never misses.
17 Iron Defense
— — 15 Raises the user’s Defense by two stages.
21 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
25 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
30 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
35 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
40 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
45 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
50 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
55 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
61 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
9 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Shadow Punch
60 — 20 Never misses.
17 Iron Defense
— — 15 Raises the user’s Defense by two stages.
21 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
25 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
30 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
35 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
40 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
45 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
50 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
55 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
61 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Block
— — 5 Prevents the target from leaving battle.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 59
Attack 74
Defense 50
Sp. Atk 35
Sp. Def 50
Speed 35
Total 303

Type Defenses

(vs. Gen 6+ rules)

0x
2x
2x
0x
2x
0x
0.25x
0.5x
0.5x
2x
2x