Archeops
Sword

It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.

Evolution Chain

archen
Archen
Level 37
archeops
Archeops

Pokédex & Training Data

Classification First Bird Pokémon
Height 1.4 m (4'07")
Weight 32.0 kg (70.5 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying, Water3

Pokédex Numbers

Unova (B/W) #073
Unova (B2/W2) #129
Alola (S/M) #193
Alola (US/UM) #240
National #567
Crown Tundra #150

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
12 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
15 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
18 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
21 U Turn
70 100% 20 User must switch out after attacking.
24 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
27 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
30 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
33 Agility
— — 30 Raises the user’s Speed by two stages.
36 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
41 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
51 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 75
Attack 140
Defense 65
Sp. Atk 112
Sp. Def 65
Speed 110
Total 567

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
0x
0.5x
0.5x
2x
2x