Munna
Sword

Late at night, it appears beside people’s pillows. As it feeds on dreams, the patterns on its body give off a faint glow.

Evolution Chain

munna
Munna
musharna
Musharna

Pokédex & Training Data

Classification Dream Eater Pokémon
Height 0.6 m (1'12")
Weight 23.3 kg (51.4 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #023
Unova (B2/W2) #086
Galar (Sw/Sh) #090
National #517

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
4 Hypnosis
— 60% 20 Puts the target to sleep.
8 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
16 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
20 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
24 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
28 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
32 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
44 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
48 Future Sight
120 100% 10 Hits the target two turns later.
52 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.

Base Stats

Hp 76
Attack 25
Defense 45
Sp. Atk 67
Sp. Def 55
Speed 24
Total 292

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x