
No entry available for this game era.
Pokédex Data
Classification
Dream Eater Pokémon
Height
0.6 m (1'12")
Weight
23.3 kg (51.4 lbs)
Abilities
- Forewarn
- Synchronize
- Telepathy (Hidden)
Training
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
5 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
7 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
11 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
13 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
17 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
19 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
23 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
25 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
29 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |
31 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
35 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
41 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
43 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
47 | Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
5 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
7 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
11 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
13 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
17 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
19 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
23 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
25 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
29 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |
31 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
35 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
41 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
43 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
47 | Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Trick | — | 100% | 10 | User and target swap items. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
Swift | 60 | — | 20 | Never misses. |
Base Stats
Hp
76
Attack
25
Defense
45
Sp. Atk
67
Sp. Def
55
Speed
24
Total
292
Type Defenses
(vs. Gen 6+ rules)