Dialga

Alternate Forms

Legends Arceus

This Pokémon is revered as a deity in Hisuian legend. The birth of Dialga was what caused the vast river of time to begin flowing in our world.

Pokédex Data

Classification Temporal Pokémon
Height 5.4 m (17'09")
Weight 683.0 kg (1505.8 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
8 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
16 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
48 Aura Sphere
80 20 Never misses.
56 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
64 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
72 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
80 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
88 Roar Of Time
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
8 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
16 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Roar Of Time
150 90% 5 User foregoes its next turn to recharge.
48 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
56 Aura Sphere
80 20 Never misses.
64 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
72 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
80 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
88 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
6 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
12 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
27 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
36 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
42 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
55 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
60 Roar Of Time
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM99 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR43 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR56 Aura Sphere
80 20 Never misses.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
BD/SP
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Base Stats

Hp 100
Attack 120
Defense 120
Sp. Atk 150
Sp. Def 100
Speed 90
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x