Dialga

Alternate Forms

Diamond

It has the power to control time. It appears in Sinnoh-region myths as an ancient deity.

Pearl

A Pokémon spoken of in legend. It is said that time began moving when DIALGA was born.

Platinum

A legendary Pokémon of Sinnoh. It is said that time flows when DIALGA’s heart beats.

Heartgold/Soulsilver

This Pokémon completely controls the flow of time. It uses its power to travel at will through the past and future.

Pokédex Data

Classification Temporal Pokémon
Height 5.4 m (17'09")
Weight 683.0 kg (1505.8 lbs)
Abilities

Game Locations

  • Sinjoh Ruins Area
  • Spear Pillar Area

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
10 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
40 Roar Of Time
150 90% 5 User foregoes its next turn to recharge.
50 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
60 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
70 Slash
70 100% 20 Has an increased chance for a critical hit.
80 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
90 Aura Sphere
80 20 Never misses.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
10 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
40 Roar Of Time
150 90% 5 User foregoes its next turn to recharge.
50 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
60 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
70 Slash
70 100% 20 Has an increased chance for a critical hit.
80 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
90 Aura Sphere
80 20 Never misses.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
6 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
15 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
24 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Aura Sphere
80 20 Never misses.
42 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
46 Roar Of Time
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Diamond/Pearl
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 120
Defense 120
Sp. Atk 150
Sp. Def 100
Speed 90
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x