Bibarel
Legends Arceus

Bibarel fur repels water and is also a fantastic material for heat retention. These Pokémon create dams on rivers to live in.

Evolution Chain

bidoof
Bidoof
Level 15
bibarel
Bibarel

Pokédex & Training Data

Classification Beaver Pokémon
Height 1.0 m (3'03")
Weight 31.5 kg (69.4 lbs)
Abilities
EV Yield +2 attack
Catch Rate 127
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Sinnoh (D/P) #014
Sinnoh (Plat.) #014
Kalos (Central) #039
Hisui #011
National #400

Held Items

None in this generation.

Learned Moves

Level Up Moves

BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
18 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
23 Yawn
— — 10 Target sleeps at the end of the next turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
33 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
43 Swords Dance
— — 20 Raises the user’s Attack by two stages.
48 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
53 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
58 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Rest
— — 5 User sleeps for two turns, completely healing itself.
23 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
23 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
31 Swords Dance
— — 20 Raises the user’s Attack by two stages.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Base Stats

Hp 79
Attack 85
Defense 60
Sp. Atk 55
Sp. Def 60
Speed 71
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
0.5x